![Roblox Hack Tool Apoc Rising 2016 Roblox Hack Tool Apoc Rising 2016](https://i.ytimg.com/vi/mjQCmo_0wQs/maxresdefault.jpg)
The FN FAL is A Battle Riffle that fire mode include Auto, Semi Auto, and burst, it does 22 damage and has enough range to kill someone for about the start to the end of dirk and more at least it can use 20 Round M14 Mags, 30 Round M14 Mags, and 50 Round M14 Mags The FNFALBattle Rifle is a selective-fire battle rifle inApocalypse Rising. It is one of the rarest items in-game, is arguably the. Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time. GO API tools faq. Roblox free hats game. Apocalypse rising Gui. Not a member of Pastebin yet? Sign Up, it unlocks many cool features! You can't be admin Gus made it to where it kicks you if your admin.Gus however did leave out cheat engine 6.3.You can hack anything except backpacks in.Contact me in a week or FREIND me on roblox for good hacked loot.Go on YouTube and look up how to hack anything you want into apocalypse rising and codes with a video telling how to hack stuff in to apocalypse rising and that's all so I hope. https://treehao969.weebly.com/roblox-blob-simulator-codes-2019.html. 1 Backpacks 2 Types of Backpacks 3 Bugs 4 See Also There is the fanny pack, hiking pack, survival pack, and the military pack. Sometimes, when looting a body, if you click on another player's backpack, the Military Pack may disappear, and leave you with no pack. Instantly looting a Military Pack may glitch the amount of inventory slots you have.
Nov 24th, 2016
Never
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![Roblox Hack Tool Apoc Rising 2016 Roblox Hack Tool Apoc Rising 2016](https://i.ytimg.com/vi/WE9ly8_0NV0/maxresdefault.jpg)
- game.CoreGui.APOC:Destroy()
- game:GetObjects('rbxassetid://291330215')[1].Parent = game.CoreGui
- wait(0.1)
- local Player = game.Players.LocalPlayer
- local apocGUI = game.CoreGui.APOC
- local Exit = MAIN.Exit
- Open:TweenPosition(UDim2.new(0,0,0,380), 'InOut', 'Quad', 0.5, true)
- local Clip = true
- local Floating = false
- local BoostReady = true
- Open.Active = false
- Open:TweenPosition(UDim2.new(0,-30,0,380), 'InOut', 'Quad', 0.5, true)
- MAIN:TweenPosition(UDim2.new(0,10,0,420), 'InOut', 'Quad', 0.5, true)
- Open.Active = true
- Open:TweenPosition(UDim2.new(0,0,0,380), 'InOut', 'Quad', 0.5, true)
- MAIN:TweenPosition(UDim2.new(0,-230,0,420), 'InOut', 'Quad', 0.5, true)
- local espMAIN = apocGUI.ESP:Clone()
- espMAIN.Adornee = base
- F.Visible = true
- for _,v in pairs(Player.PlayerGui:children()) do
- if v.Name 'ESP' and v:IsA('BillboardGui') then
- end
- end
- function Find()
- track = true
- while wait() do
- Clear()
- if v.Character and v.Character.Head then
- end
- end
- end
- end
- -- Night Vision --
- function NightVision()
- local nvGUI = Instance.new('ScreenGui', Player.PlayerGui)
- local nvMAIN = Instance.new('TextLabel', nvGUI)
- nvMAIN.BackgroundColor = BrickColor.new(0,1,0)
- nvMAIN.BorderSizePixel = 0
- nvMAIN.Text = '
- for i,v in pairs(game.Players:GetChildren()) do
- if v and v.Character and not (v.Name ' . Player.Name) then
- if v:IsA('BasePart') then
- local nvBox = Instance.new('SelectionBox', nvMAIN)
- nvBox.Color = BrickColor.new('Lime green')
- end
- end
- MAIN.NoClip.Visible = false
- Clip = false
- Player.PlayerGui.ChildAdded:connect(function(NC)
- if NC.Name 'NC' then
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- game.Workspace[Player.Name].Torso.CanCollide = Clip
- game.Workspace[Player.Name].Head.CanCollide = Clip
- game.Workspace[Player.Name].Torso.Changed:connect(function()
- game.Workspace[Player.Name].Torso.CanCollide = Clip
- game.Workspace[Player.Name].Head.CanCollide = Clip
- end)
- MAIN.Clip.MouseButton1Down:connect(function()
- MAIN.NoClip.Visible = true
- end)
- -- ESP --
- MAIN.ESPF.MouseButton1Down:connect(function()
- MAIN.ESPT.Visible = true
- ESP = true
- MAIN.ESPT.Visible = false
- Clear()
- ESP = false
- MAIN.FloatF.Visible = false
- Floating = true
- Float.Parent = Player.Character
- Float.CFrame = Player.Character.Torso.CFrame * CFrame.new(0,-3.5,0)
- while wait(0.1) do
- if Player.Character:FindFirstChild('Float') then
- Float.CFrame = Player.Character.Torso.CFrame * CFrame.new(0,-3.5,0)
- break
- end
- end)
- MAIN.FloatT.MouseButton1Down:connect(function()
- MAIN.FloatF.Visible = true
- if Player.Character:FindFirstChild('Float') then
- end
- Player.playerstats.Thirst.Value = MAIN.Thirst.TNumber.Text
- Player.playerstats.Hunger.Value = MAIN.Hunger.HNumber.Text
- Player.Character.Humanoid.Health = MAIN.Hunger.HNumber.Text
- MAIN.StaminaF.MouseButton1Down:connect(function()
- MAIN.StaminaT.Visible = true
- while wait() do
- Player.Backpack.GlobalFunctions.Stamina.Value = 100
- end
- MAIN.StaminaT.MouseButton1Down:connect(function()
- MAIN.StaminaF.Visible = true
- end)
- -- Boost --
- MAIN.Boost.MouseButton1Down:connect(function()
- MAIN.FloatT.Visible = false
- if Player.Character:FindFirstChild('Float') then
- end
- Player.Character.HumanoidRootPart.Velocity = Player.Character.HumanoidRootPart.CFrame.lookVector * 500
- MAIN.Boost.Text = '5'
- MAIN.Boost.Text = '4'
- MAIN.Boost.Text = '3'
- MAIN.Boost.Text = '2'
- MAIN.Boost.Text = '1'
- BoostReady = true
- end
- MAIN.GodModeF.MouseButton1Down:connect(function()
- MAIN.GodModeT.Visible = true
- if GodMode true then
- Player.Character.Humanoid.Health = Player.Character.Humanoid.MaxHealth
- Player.playerstats.Health.Value = Player.Character.Humanoid.Health
- end
- MAIN.GodModeT.MouseButton1Down:connect(function()
- MAIN.GodModeF.Visible = true
- end)
- -- NoGrav --
- MAIN.NoGrav.MouseButton1Down:connect(function()
- MAIN.Grav.Visible = true
- for i,v in pairs(Player.Character.Torso:GetChildren()) do
- if v.Name 'NoGrav' and v:IsA('BodyForce') then
- end
- local BF = Instance.new('BodyForce', Player.Character.Torso)
- BF.Force = Vector3.new(0,4000,0)
- MAIN.Grav.Visible = false
- for i,v in pairs(Player.Character.Torso:GetChildren()) do
- if v.Name 'NoGrav' and v:IsA('BodyForce') then
- end
- end)
- -- Night Vision --
- MAIN.NightVision.MouseButton1Down:connect(function()
- MAIN.Vision.Visible = true
- end)
- MAIN.Vision.MouseButton1Down:connect(function()
- MAIN.NightVision.Visible = true
- for i,v in pairs(Player.PlayerGui:GetChildren()) do
- if v.Name 'NightVision' and v:IsA('ScreenGui') then
- end
- end)
Aug 24th, 2017
Never
Roblox Apoc Rising Script
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- local Main = Instance.new('Frame')
- local CG69 = game.CoreGui
- local Tab2 = Instance.new('TextButton')
- local Gun = Instance.new('Frame')
- local Stat = Instance.new('Frame')
- local place = UDim2.new(0, 0, 0, 70)
- CF.Parent = CG69
- Main.Name = 'Main'
- Main.BackgroundColor3 = Color3.new(0.1, 0.6, 0.3)
- Main.Position = UDim2.new(0, 500, 0, 500)
- Main.Visible = true
- Main.Active = true
- Text.Name = 'Text'
- Text.BackgroundColor3 = Color3.new(1, 1, 1)
- Text.Position = UDim2.new(0.45, 0, 0, 0)
- Text.Font = Enum.Font.SourceSansBold
- Text.Text = 'Apocalypse GUI'
- Text.TextColor3 = Color3.new(0.901961, 0.901961, 0.901961)
- Tab1.Name = 'Guns'
- Tab1.BackgroundColor3 = Color3.new(0.3, 0.6, 0.9)
- Tab1.Size = UDim2.new(0, 80, 0, 20)
- Tab1.FontSize = Enum.FontSize.Size14
- Tab1.TextSize = 18
- Tab2.Name = 'Items'
- Tab2.BackgroundColor3 = Color3.new(1, 0, 0)
- Tab2.Size = UDim2.new(0, 80, 0, 20)
- Tab2.FontSize = Enum.FontSize.Size14
- Tab2.TextSize = 16
- Tab3.Name = 'Stats'
- Tab3.BackgroundColor3 = Color3.new(0.5, 0.8, 0.2)
- Tab3.Size = UDim2.new(0, 80, 0, 20)
- Tab3.FontSize = Enum.FontSize.Size14
- Tab3.TextSize = 16
- Gun.Name = 'GunsTab'
- Gun.BackgroundColor3 = Color3.new(0, 0, 0)
- Gun.Position = place
- Gun.Visible = true
- Item.Name = 'ItemsTab'
- Item.BackgroundColor3 = Color3.new(1, 1, 1)
- Item.Position = place
- Item.Visible = false
- Stat.Name = 'StatsTab'
- Stat.BackgroundColor3 = Color3.new(0, 1, 0)
- Stat.Position = place
- Stat.Visible = false
- -- Guns Tab Buttons--
- Mag = Instance.new('TextButton')
- PPSH = Instance.new('TextButton')
- Mod = Instance.new('TextButton')
- Mak = Instance.new('TextButton')
- Shot.Name = 'Shotgun'
- Shot.BackgroundColor3 = Color3.new(0, 0, 1)
- Shot.Size = UDim2.new(0, 60, 0, 20)
- Shot.FontSize = Enum.FontSize.Size14
- Shot.TextSize = 16
- Mag.Name = 'Magnum'
- Mag.BackgroundColor3 = Color3.new(0, 0, 1)
- Mag.Size = UDim2.new(0, 60, 0, 20)
- Mag.FontSize = Enum.FontSize.Size14
- Mag.TextSize = 16
- CGG.Main.GunsTab.Shotgun.MouseButton1Down:connect(function()
- for x, z in pairs(game.Workspace.DropLoot:GetChildren()) do
- z:MoveTo(me.Position + Vector3.new(0,-4, 3))
- end
- for y, u in pairs(game.Workspace.SpawnLoot:GetChildren()) do
- gun = u
- if u.Name 'ShotgunAmmo' then
- end
- gun:MoveTo(me.Position + Vector3.new(0,-4, 3))
- end)
- inf = Instance.new('TextButton')
- -- end --
- inf.Name = 'Infinit'
- inf.BackgroundColor3 = Color3.new(0, 0, 1)
- inf.Size = UDim2.new(0, 60, 0, 20)
- inf.FontSize = Enum.FontSize.Size14
- inf.TextSize = 16
- CGG.Main.StatsTab.Infinit.MouseButton1Down:connect(function()
- a.Hunger.Value = 100000
- a.Thirst.Value = 100000
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, -99999)
- game.Players.LocalPlayer.Character.Humanoid.Changed:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, -99999)
- end)
- -- button function --
- CGG.Main.Guns.MouseButton1Down:connect(function()
- CGG.Main.ItemsTab.Visible = false
- CGG.Main.Items.MouseButton1Down:connect(function()
- CGG.Main.ItemsTab.Visible = true
- end)
- CGG.Main.Stats.MouseButton1Down:connect(function()
- CGG.Main.ItemsTab.Visible = false
- end)